Interfaces,

Interactions

Sarvin Fekry

I design interfaces where every detail has a reason — web apps, game UI, and everything in between. If you're building something and need it to actually make sense to users, let's talk.

Professional Projects

Professional projects focused on impactful user experiences and intuitive user interfaces.

Game UI/UX

Product design for Red Moon Redemption—from the game’s release landing page to in-game UI/UX and cinematic camera movement in Unreal Engine.

Architecture

Architecture projects exploring form, space, and movement.

I'd love to hear from you!

If something here sparked an idea or you're facing a challenge that design might help solve, I'd love to hear from you! Drop me a note and let's chat about how we can bring it to life.
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